Corin - Dimraeth NPC
Corin is an NPC in Dimraeth with a full dialogue archive — every conversation branch, in official English text.
| Field | Value |
|---|---|
| Internal ID | Corin |
| Official name | Corin |
Dialogue — Greetings
Corin: A black-haired young man stands before you, emanating intensity.
Looks like they finally got across the bridge. Haven’t seen you before though. Corin: Corin watches you from the corner of his eye as you approach.
Hmph. Look who’s back. Corin: Corin’s gaze flicks to you, cool and assessing, before he turns to face you fully.
You survived. And you finished everything. Hm. Didn’t expect that from you this quickly. Corin: Corin doesn’t turn as you approach; only his eyes move.
Back again. What is it?
Dialogue — General
Corin: Corin gives you a sideways look, unimpressed by the size of the question.
The forward camp?
He lets the name sit there, like it should explain itself.
We built it after the bridge fell. Spare hands, spare timber, spare time. Not enough of any.
Still standing, though. That counts. Corin: You collect ugly stories, do you?
When the bridge fell, we heard it across the Wildwood. I knew what it was before the scouts confirmed it.
We were on a timer after that. Something would come for us. Forest kin first, maybe. Goblins after dark, once they grew bold.
I ordered the scouts to gather wood for barricades while I went for the others. I was the fastest. No mystery there.
His expression stays flat, but the memory tightens around his eyes.
Scouts became builders. Hunters became guards. Adventurers became whatever the line needed. Corin: Luck is what people call discipline after they survive it.
When the bridge fell, we heard it across the Wildwood. I knew what it was before the scouts confirmed it.
We were on a timer after that. Something would come for us. Forest kin first, maybe. Goblins after dark, once they grew bold.
I ordered the scouts to gather wood for barricades while I went for the others. I was the fastest. No mystery there.
His expression stays flat, but the memory tightens around his eyes.
Scouts became builders. Hunters became guards. Adventurers became whatever the line needed. Corin: Not quickly enough. Fast is only useful if it beats the first casualty.
I moved for the rendezvous points. Fast. Alone. That was the only way to reach them before the forest did.
I was half right. The forest kin were already moving. Wolves hit first, then the rest came sniffing after.
His jaw sets for a moment.
I reached the others, but not without losses. Good fighters. Better than some who survived.
Once we were united, the danger started bleeding off. By the time we reached the camp, the others had made something defensible out of scraps. They did their work. I won’t insult them by pretending otherwise. Corin: Not entirely. We had supplies. We had a plan. Plans just get uglier once they’re real.
I moved for the rendezvous points. Fast. Alone. That was the only way to reach them before the forest did.
I was half right. The forest kin were already moving. Wolves hit first, then the rest came sniffing after.
His jaw sets for a moment.
I reached the others, but not without losses. Good fighters. Better than some who survived.
Once we were united, the danger started bleeding off. By the time we reached the camp, the others had made something defensible out of scraps. They did their work. I won’t insult them by pretending otherwise. Corin: Corin’s eyes shift back to you, dry and unreadable.
Praise makes people sloppy.
This camp stands because my fighters knew what to do when comfort ran out.
That is resilience. Not speeches. Not luck. Work.
His gaze cuts toward the treeline.
It will hold as a base of operations until every Goblin is driven from these paths and the forest remembers how to be quiet. Corin: They held because they were worth saving. I just reached them before the forest finished its work.
This camp stands because my fighters knew what to do when comfort ran out.
That is resilience. Not speeches. Not luck. Work.
His gaze cuts toward the treeline.
It will hold as a base of operations until every Goblin is driven from these paths and the forest remembers how to be quiet. Corin: His expression goes still.
More always could have been done. That doesn’t mean you would have done it.
This camp stands because my fighters knew what to do when comfort ran out.
That is resilience. Not speeches. Not luck. Work.
His gaze cuts toward the treeline.
It will hold as a base of operations until every Goblin is driven from these paths and the forest remembers how to be quiet. Corin: Wars end when someone forces them to. Corin: If that is what it takes, we do it. But we don’t confuse necessity with appetite. Corin: Corin gives you a brief look, as if deciding whether the question deserves an answer, then turns his eyes away again.
Old farmsteads. Farmers and hunters. Earlwood bloodlines that never took well to walls.
They lived out here by choice. Their own roofs and fields, even their own servants. More distance than sense, maybe.
Still. They were ours. They came to Earlwood. We knew their names. Corin: You’re not the first to wonder.
They chose distance. Some wanted the forest. Some wanted the Old Gods. Some just wanted fewer eyes on their lives.
I can respect that.
He pauses, almost reluctant to give the thought more space.
When I scouted these paths before the trouble started, the place was peaceful. Not safe. Peaceful. There’s a difference.
They had harder lives than the villagers. And harder hands. Corin: Easy thing to say from outside the grave.
They chose distance. Some wanted the forest. Some wanted the Old Gods. Some just wanted fewer eyes on their lives.
I can respect that.
He pauses, almost reluctant to give the thought more space.
When I scouted these paths before the trouble started, the place was peaceful. Not safe. Peaceful. There’s a difference.
They had harder lives than the villagers. And harder hands. Corin: You already know. You just want me to say it.
This is not the first time those farmsteads have been destroyed.
Seventy years ago, during the last Goblin Crisis, they were burned out. Most survived that time. They rebuilt. Came back. Same fields. Same roofs, or close enough.
Corin’s mouth tightens slightly.
They were always at peace with the forest. Or thought they were.
Brave. Stubborn. Take your pick. It doesn’t matter now. Corin: Careful. Ruins are still graves.
This is not the first time those farmsteads have been destroyed.
Seventy years ago, during the last Goblin Crisis, they were burned out. Most survived that time. They rebuilt. Came back. Same fields. Same roofs, or close enough.
Corin’s mouth tightens slightly.
They were always at peace with the forest. Or thought they were.
Brave. Stubborn. Take your pick. It doesn’t matter now. Corin: Corin looks aggravated for a moment, then the expression flattens back into control.
They’re all dead. Corin: Corin closes his eyes for a moment.
Yes. Corin: Corin looks faintly amused, though it barely reaches his eyes.
I know. Half the camp knows.
The stories are already getting stupid. Bigger blades. More blood. Someone probably has you killing it with one hand by now.
He studies you for a beat.
Still. Strip away the noise, and the truth is worse than the stories. You faced a Goblin King and lived long enough to kill it.
The men are trying to make it sound impossible. They don’t understand that it already was. Corin: Good. If it had been easy, I’d question the story.
I misjudged you when you first came here.
You looked like another overconfident adventurer. Loud future, short life. We get those.
His gaze returns to you, steady and assessing.
Then you killed a Goblin King.
So. Consider my judgment corrected. For now. Corin: Careful. Pride is louder than sense, and usually less useful.
I misjudged you when you first came here.
You looked like another overconfident adventurer. Loud future, short life. We get those.
His gaze returns to you, steady and assessing.
Then you killed a Goblin King.
So. Consider my judgment corrected. For now. Corin: No. I was robbed of that pleasure. Corin: Corin goes still for a beat, as if he expected deflection and got something worse.
Hm.
Then don’t waste it. Corin: You should. It was expensive. Corin: Good. Approval makes people soft.
Keep the part where you kill our enemies.
Dialogue — MQ61
Corin: Does it look like we need to be recovered?
The young man scoffs at your suggestion before continuing.
Name’s Corin, and we are in no need of saving. Supplies are a little light, but we can handle it. Alaric must have sent you across the bridge, which means it’s been rebuilt. It’s good to have supply lines back. That will speed things up. Corin: Saviour? Interesting perspective.
The young man scoffs at your suggestion before continuing.
Name’s Corin, and we are in no need of saving. Supplies are a little light, but we can handle it. Alaric must have sent you across the bridge, which means it’s been rebuilt. It’s good to have supply lines back. That will speed things up. Corin: We aren’t going anywhere. We still have work to do.
He looks you up and down, stern. Assessing you like a tutor, projecting authority despite his youth.
Well. Alaric sent you, and you found your way this deep. You must not be useless. Here is the situation. We are low on food. Men are missing. Two objectives are left. If you can help us with all that, you may have my respect as a fellow soldier. Corin: You’d best keep your mouth shut. We are Earlwood adventurers. We aren’t so easily beaten.
He looks you up and down, stern. Assessing you like a tutor, projecting authority despite his youth.
Well. Alaric sent you, and you found your way this deep. You must not be useless. Here is the situation. We are low on food. Men are missing. Two objectives are left. If you can help us with all that, you may have my respect as a fellow soldier. Corin: A bit roughed up. Constant assaults from Goblins on one side, forest spirits on the other. We have lost a few. Others we sent deeper into the forest haven’t come back. Corin: Hm, appreciated.
First you can report back to Alaric on my behalf and tell him the situation. Tell him we are good to continue, and none of us want to turn back now. We will see this through and protect the village.
To continue, we need more supplies from Earlwood. See that the Guild delivers them.
As for our objectives, I believe we have found the source of the corruption. We cannot move on it until the Goblins here are pacified. Less spirits up here, more Goblins. It can only mean their horde home is somewhere in this region. Track them. Find their base.
Finally, we established several outposts in the region. No word from them in a week. Check on them and report back, alive or dead. Corin: As expected, can’t trust an outsider. But right now you are all I have so I’ll make do.
First you can report back to Alaric on my behalf and tell him the situation. Tell him we are good to continue, and none of us want to turn back now. We will see this through and protect the village.
To continue, we need more supplies from Earlwood. See that the Guild delivers them.
As for our objectives, I believe we have found the source of the corruption. We cannot move on it until the Goblins here are pacified. Less spirits up here, more Goblins. It can only mean their horde home is somewhere in this region. Track them. Find their base.
Finally, we established several outposts in the region. No word from them in a week. Check on them and report back, alive or dead. Corin: Good. Let’s get to work. Corin: Find Saqi, if you haven’t met her already. She’s always the loudest and kindest dwarf in the room. Corin: They are hard to track. The trick is to follow what they leave behind. The blighters always leave a mess. Try to find a trail. Corin: I’ve marked the locations on your map. They are scattered around the northern part of the forest. I had them established before the bridge fell. It was safer then.
Dialogue — MQ7
Corin: If that was ‘easy’ for you, good. I’ll remember that when I decide what to throw you at next.
Corin produces a folded map from his cloak and opens it with practiced ease.
You found the entrance to the goblins’ lair. Good. I traced a route through. Tamsin sent charges to blow the way open. Corin: If I needed you to stay alive, I’d already be dead. You made it cleaner, not possible. Learn the difference.
Corin produces a folded map from his cloak and opens it with practiced ease.
You found the entrance to the goblins’ lair. Good. I traced a route through. Tamsin sent charges to blow the way open. Corin: You catch on fast. Yes. We hit the lair.
Corin turns to you fully this time, eyes cold, voice flat.
Your work on the outposts opened a hole. The goblins haven’t stitched it shut yet. Our scouts are all dead, so the one going after the King is you. I heard you killed a Corrupted Treant. Impressive. This thing will make that feel like a warm-up. Corin: I’d rather have a full scout line. I don’t. So I have you.
Corin turns to you fully this time, eyes cold, voice flat.
Your work on the outposts opened a hole. The goblins haven’t stitched it shut yet. Our scouts are all dead, so the one going after the King is you. I heard you killed a Corrupted Treant. Impressive. This thing will make that feel like a warm-up. Corin: She’s not just banners and spellbooks. Enchanted tools, explosives, whatever we need built. They’re dangerous. We only use them when there’s no clean alternative. Corin: People who say that either come back with blood on them, or don’t come back at all. Try to be the first kind. Corin: If you live, I’ll remember. If you die showing off, you’ll just be another name on a stone. Decide which you prefer. Corin: It’s big and old, glutted on its own kind. That’s what makes it strong and hard to drop. It’s slow, but you won’t be, or you’re dead. Don’t let its goblins swarm you, don’t stop moving, and when you commit, finish it. You’ll know it when you see it. Everything else will be running from it.
Dialogue — MQ93
Corin: Corin pulls a tight bundle of beacons from his cloak and presses them into your hands without ceremony.
You drew the wayfinder duty. Fine. Take these. You’ll drop them in the marked zones and light us a path. I’ll mark your map. You don’t know the routes like I do. Corin: After? You wait until we move. Your job is simple: mark the path and don’t die before we use it.
Corin tucks his hands back under his cloak and starts walking, speaking over his shoulder.
I’m going back to the forward camp. That point holds or the raid breaks, and someone competent needs to keep it standing. Maybe you’ll make it that far, if you don’t bleed out first. Corin: If I do everything myself, my men die. If you can’t understand that, you’re more of a liability than a help. Do your part and hold your tongue.
Corin tucks his hands back under his cloak and starts walking, speaking over his shoulder.
I’m going back to the forward camp. That point holds or the raid breaks, and someone competent needs to keep it standing. Maybe you’ll make it that far, if you don’t bleed out first. Corin: They mark a line through the forest from the forward camp to the gate. The Wildwood lies. It shifts and closes in, especially around large groups. With these, we force one true route. Even if the root-weavers twist the paths again, we’ll still have a spine to follow. Eldorian’s already out there thinning anything that thinks it’s clever. Corin: You’ll need the luck more than I will. Try not to waste the work I’ve already put in. Corin: Spoken like someone who’s never watched a line collapse. The dead don’t care how loud you bragged beforehand. Move. Corin: After this? More of the same. Even if we tear out the source, the damage is done. Beasts stay rabid, spirits stay off-balance, people keep making stupid choices. We’ll be holding the forest together for years while it remembers how to be sane.
Dialogue — SQ1
Corin: Check on me. That’s generous.
His gaze lingers a beat, unimpressed.
If you’re here, make it practical.
You picked a convenient moment.
Corin shifts his weight, already set to leave.
I’m heading out to clear what’s left of the Goblin nests and lay down wayfinder routes. Tag along, or don’t. Either way, the work happens. Corin: Passing by.
A faint, flat look.
Sure. Try again, without the story.
You picked a convenient moment.
Corin shifts his weight, already set to leave.
I’m heading out to clear what’s left of the Goblin nests and lay down wayfinder routes. Tag along, or don’t. Either way, the work happens. Corin: The smallest hint of amusement touches his eyes.
Careful. Curiosity gets people killed.
Still. I’ll brief you.
Corin straightens and turns to you, giving you his full attention. He produces a map with a practiced motion.
We’ve got too much ground and too few hands. So it’s me, and now it’s you.
Trail Fork. River Crossing. Old Stump.
Take these beacon kits. Clear the Goblins. Place the beacon wards. Simple work.
He folds the map and fixes you with a captain’s look, measuring.
Until we do this, caravans are still at risk. Nothing moves through the core paths clean.
Handle it. Then rendezvous back here. Corin: He looks you over, as if inspecting a faulty tool.
If you call this grunt work, you’re not seeing the line.
This is what holds it.
Corin straightens and turns to you, giving you his full attention. He produces a map with a practiced motion.
We’ve got too much ground and too few hands. So it’s me, and now it’s you.
Trail Fork. River Crossing. Old Stump.
Take these beacon kits. Clear the Goblins. Place the beacon wards. Simple work.
He folds the map and fixes you with a captain’s look, measuring.
Until we do this, caravans are still at risk. Nothing moves through the core paths clean.
Handle it. Then rendezvous back here. Corin: Corin exhales once through his nose.
Of course.
Killing the king is step one. After that, they scatter into packs and bite at anything that moves.
We clear them out before they dig in again. Corin: Good. Move. Corin: Considering doesn’t hold a line.
Commit, or step aside. Corin: Corin’s eyes close briefly, not in grief, more like restraint being re-applied.
Then the animals are dead. Good.
He opens his eyes, cold and certain.
I don’t give Goblins better names than they’ve earned. Corin: You were useful. Again.
There’s still work to do. Leave me to it. Corin: By killing them. One by one.
There’s still work to do. Leave me to it.
About this data
Dialogue scripts use the game’s official English text. Data compiled from official in-game sources. Names, descriptions and effects use the game’s own English text. Stats reflect the current game version and may change with updates.
Related Entries
npcs
Alaric - Dimraeth NPC
Alaric is an NPC in Dimraeth with a full dialogue archive — every conversation branch, in official English text.
npcs
Basilton - Dimraeth NPC
Basilton is an NPC in Dimraeth with a full dialogue archive — every conversation branch, in official English text.
npcs
Befr - Dimraeth NPC
Befr is an NPC in Dimraeth with a full dialogue archive — every conversation branch, in official English text.
Was this helpful?
Thanks for the feedback!