System Guides
Deep-dives into Dimraeth's systems — combat, monster AI, multiplayer architecture, saves, and the map.
Character Creation - Races, Classes and Archetypes
Dimraeth character creation explained: 20 races, class definitions, 54 archetypes, starting spells per layer, and the appearance customization system.
Last updated: 9/17/2026
Combat Mechanics - Stats, Damage Types and Stacking Effects
How combat works in Dimraeth: the 104-stat system, 13 damage types, 12 elements, stacking effects, critical mechanics and the rune word-attack layer.
Last updated: 9/17/2026
Data Sources & Methodology - Dimraeth Archives
How the Dimraeth Archives database is compiled and verified: coverage, naming, cross-linking and the update policy that keeps every entry current.
Last updated: 9/18/2026
Monster AI System - How Dimraeth Monsters Think
Deep-dive into Dimraeth monster AI: temperament, allegiance, daily schedules, combat routines, empowerment modifiers and out-of-combat behaviour.
Last updated: 9/17/2026
Multiplayer Architecture - Netcode, Relay and Anti-Tamper
How Dimraeth networking works: Unity Netcode for GameObjects over Unity Relay, Facepunch Steamworks integration, obfuscated network values and co-op systems.
Last updated: 9/17/2026
Save System - Dual Files, Codec and World State
How Dimraeth stores progress: separate player and world save files, the SaveCodec encoding layer, save slots and what persists per file.
Last updated: 9/17/2026